![]() If GZDoom has fixed some unusual vanilla behaviour, HD will typically rely on that fix, and if GZDoom has not, HD will often supply its own fix. Hideous Destructor uses many advanced GZDoom features. ![]() More about these controls can be found in Part III of this text. Make sure your run/walk key is set to something you can hold down comfortably while moving, and Reload, Zoom, Drop Weapon and the additional buttons Alternate Reload, Fire Mode and Unload (user buttons 1, 2 and 4 respectively), somewhere easily accessible without being too easy to hit by accident. HD makes use of all canonical Doom keys plus all built-in GZDoom weapon keys. Hideous Destructor is designed to be run on any Boom-compatible map that does not define its own weapons and monsters. To play Hideous Destructor, save the Git download into a folder and load that folder as you would any normal GZDoom mod file. ![]() To the extent logically possible, whether written for Doom or Freedoom or otherwise, Hideous Destructor has absolutely nothing whatsoever to do with anything in the Bethesda games, or with any Middle-Earth material not personally written by John Ronald Reuel Tokien or Christopher Tolkien. There is no continuity whatsoever with the Doom novels or Doom 3. Please read hd_lore_nonfree.txt for the lore that was originally written for the id Software games Doom and Doom II: Hell on Earth. The setting fluff is primarily written to fit events express and implied in Freedoom. The result is a more intense, frustrating and brutal experience where everyone is fighting at a much more equal level than before and nothing can be taken for granted.
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